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modeling - When parenting an object to a bone the location of the object changes. Why? - Blender Stack Exchange
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Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Scale a parent bone in pose mode without affecting the LOCATION of the child? - Animation and Rigging - Blender Artists Community Scale a parent bone in pose mode without affecting the LOCATION of the child? - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/f/c/1/fc1f6abcac3c67ff1cf5e681b8621d02113c593c.jpeg)
Scale a parent bone in pose mode without affecting the LOCATION of the child? - Animation and Rigging - Blender Artists Community
![rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange](https://i.stack.imgur.com/4mtLT.png)
rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![rigging - How do I parent the head and the tail of a bone to two different meshes/empties? - Blender Stack Exchange rigging - How do I parent the head and the tail of a bone to two different meshes/empties? - Blender Stack Exchange](https://i.stack.imgur.com/GiqYc.png)
rigging - How do I parent the head and the tail of a bone to two different meshes/empties? - Blender Stack Exchange
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Trying to understand how child bones inherit rotations from parents - Animation and Rigging - Blender Artists Community
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Cube when set parent to (Bone). makes unexpected transform - Animation and Rigging - Blender Artists Community
![Object Parenting To Bone and Bone Constraint ordering issue · Issue #1677 · KhronosGroup/glTF-Blender-IO · GitHub Object Parenting To Bone and Bone Constraint ordering issue · Issue #1677 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/108369105/176284559-669492cb-c2d7-4e76-b166-04d657a50699.png)
Object Parenting To Bone and Bone Constraint ordering issue · Issue #1677 · KhronosGroup/glTF-Blender-IO · GitHub
![Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender](http://i.imgur.com/sUmzrWS.png)
Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? : r/blender
![action - Blender Animations: Armature Parenting Resulting in Odd Transformations and Multiple Animations - Stack Overflow action - Blender Animations: Armature Parenting Resulting in Odd Transformations and Multiple Animations - Stack Overflow](https://i.stack.imgur.com/1J9e6.jpg)