GitHub - jfranmora/unity-postprocessing-old-monitor-shader: Camera effect for use in Unity with PostProcessingStackV2
![Testing a CRT shader for PC version. It'll include both a special texture, some decorative flickering and real time geometric distortions to simulate a curved (convex) CRT screen. The very first monitor Testing a CRT shader for PC version. It'll include both a special texture, some decorative flickering and real time geometric distortions to simulate a curved (convex) CRT screen. The very first monitor](https://external-preview.redd.it/Na81apwzZIfgn3PWPOl6zgPt0GlhRZG0O0OMea4fix8.png?width=640&crop=smart&format=pjpg&auto=webp&s=3db80c24669b3df246ba9f93cdf8934b0a31a5f0)
Testing a CRT shader for PC version. It'll include both a special texture, some decorative flickering and real time geometric distortions to simulate a curved (convex) CRT screen. The very first monitor
![Cyan ✨ on Twitter: "Been working on a CRT monitor shader as part of a "retro" challenge. 📺✨ #madewithunity #shadergraph You can grab the shadergraph + example setup here if interested : Cyan ✨ on Twitter: "Been working on a CRT monitor shader as part of a "retro" challenge. 📺✨ #madewithunity #shadergraph You can grab the shadergraph + example setup here if interested :](https://pbs.twimg.com/tweet_video_thumb/EhEhaJWXgAMQdNN.jpg)
Cyan ✨ on Twitter: "Been working on a CRT monitor shader as part of a "retro" challenge. 📺✨ #madewithunity #shadergraph You can grab the shadergraph + example setup here if interested :
![hdri - How can I set up a realistic looking (monitor) screen shader that does NOT react to light by changing its brightness? - Blender Stack Exchange hdri - How can I set up a realistic looking (monitor) screen shader that does NOT react to light by changing its brightness? - Blender Stack Exchange](https://i.stack.imgur.com/ck0BU.png)