![So I used this Scenetree timer in my code and it works perfectly. I just don't understand what and why the yield(). Could anyone explain? : r/godot So I used this Scenetree timer in my code and it works perfectly. I just don't understand what and why the yield(). Could anyone explain? : r/godot](https://preview.redd.it/so-i-used-this-scenetree-timer-in-my-code-and-it-works-v0-t3u558xqmub81.jpg?width=640&crop=smart&auto=webp&s=9fb391e3183545309a753d60b6046a5fa215b812)
So I used this Scenetree timer in my code and it works perfectly. I just don't understand what and why the yield(). Could anyone explain? : r/godot
![Delete timer: yield(get_tree().create_timer(60.0), "timeout") from outside the if statement where it has been created? : r/godot Delete timer: yield(get_tree().create_timer(60.0), "timeout") from outside the if statement where it has been created? : r/godot](https://i.imgur.com/4FpWX9f.png)
Delete timer: yield(get_tree().create_timer(60.0), "timeout") from outside the if statement where it has been created? : r/godot
![Geequlim on Twitter: "Now we can use await for signals in JavaScript for #godotengine #quickjs https://t.co/XM1g03aVXy" / Twitter Geequlim on Twitter: "Now we can use await for signals in JavaScript for #godotengine #quickjs https://t.co/XM1g03aVXy" / Twitter](https://pbs.twimg.com/media/ELRhjncVAAAU7qF.jpg)